“The Jockey” has been updated to Ver1.22
Update has been performed.
iOS/Android users can play with the latest features by updating to the latest version of both iOS and Android.
Thank you very much for all your feedback and comments on the previous release.
The following content has been updated.
- Mooney Valley Racecourse and races added
- Major update to race speed logic
- Updated horse information
- Fixed minor bugs
Mooney Valley Racecourse and races added




Added Mooney Valley Racecourse and races.
This allows the following races to be played:
– W. S. Cox Plate (GⅠ Turf 2040m)
Major update to race speed logic
We have completely overhauled the race running style and finishing kick logic. The behavior during races has changed significantly.
Change to make comprehensive judgments regarding positioning, pace, and final sprint position.
Until now, “positioning at the last 600m mark” was a crucial factor. From this point forward, “positioning at the last 600m mark” is no longer important; instead, overall positioning throughout the race—where you spent the majority of your time—will be the determining factor.
Difficulty levels set to “Very Hard” or higher will no longer restore stamina.
Previously, regardless of difficulty, your stamina would recover if your position was green during the journey. However, starting now, stamina will no longer recover on “Very Hard” or “Super Very Hard” difficulty.
Modified to enable a final sprint from the last 1000m
In the final 1000m, your position becomes blue, and stamina will no longer decrease regardless of your position.
If the pace is moderate or slower, the position will turn green even if it’s outside the preferred running style.
For example, when positioning yourself in a running style you don’t possess, if the pace is medium or slower (medium, slow, or very slow), your positioning will turn green and your stamina won’t decrease.
The pace display has been changed to show your current pace.
Previously, the pace displayed was based on when the leading horse passed the midpoint. This has been changed to display the pace relative to the distance from the player’s horse’s start to its current position. For example, even if your horse is running at a slow pace, if it’s far behind the leader, the leader might be running at a moderate pace.
The later the timing of the whip strike, the higher the positive evaluation.
It’s largely the same as before, but starting this time, the point where the whip is first used after the final 1000m becomes the trigger point. The later the whip is applied, the faster the final sprint speed becomes.
The maximum speed of the reins has increased.
On the final straight, the maximum speed achievable with the reins has increased compared to before. This allows for adjustments in the timing of the whip, expanding the range of strategic options available.
Added display for player horse speed (km/h)

We’ve added a test feature displaying the player horse’s speed (km/h). If it receives negative feedback, we may remove it in a future version.
Updated horse information
Information on horses has been updated to the latest information up to “Shuka Sho”, “Mile Championship Nanbu Hai”, “Prix de l’Arc de Triomphe”.
Fixed minor bugs
Various minor glitches have been fixed.
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Ultimate Studio will continue to develop interesting games.
Thank you!

